Roadmap to Print

From system lock to release — every phase to get High Noon RPG on the table

1
Phases Done
1
Active
5
Upcoming
Draft
Current Phase
System Lock
2
Draft
3
Art Integration
4
Layout
5
Playtest
6
Print Proof
7
Release
PHASE 1Done

System Lock

The rules are carved in stone

100%
11/11
Complete
6 attributes confirmed

Smart, Charm, Sharp, Agile, Speed, Tough

Card resolution mechanic locked

Play card + modifiers vs target number. No dice.

Chip economy defined

6 chip types, ante-up spending, daily refresh

Chip costs set

1pt per chip, Action = 2pt

Factions vs Classes defined

Two separate axes — 8 factions, 5 classes

8 factions finalized

Bandit, Bounty Hunter, Law, Native, Ninja, Rebel, Samurai, Soldier

5 classes finalized

Gunslinger, Sharpshooter, Martial Artist, Physician, Omni

GM name: The Dealer

Locked 2026-07-14

Initiative mechanic

Flip top card, highest Attack goes first, clockwise

Level 1–12 point table

Level Points 17→40, Special Card Points per level

Asset drop catalogued

213 files / ~828 MB production art

System Decode complete 2026-07-14. All core mechanics confirmed from asset drop + Dwight Q&A.

PHASE 2In Progress

Draft

Words hit the page

0%
0/6
6–10 weeks
Resolve base rulebook dependency

Get base High Noon rulebook for combat chapter mirror

Draft Player's Guide (non-blocked chapters)

Attributes, factions, classes, leveling, gear

Draft Combat chapter (once dep resolved)

Grid, movement, range, cover, LOS, initiative

Draft Dealer's Guide

Encounter building, threat tiers, pacing, rewards

Draft Compendium skeleton

NPC tier cards, named characters, faction notables

Pull WorldAnvil lore for setting primer

Saratoga, Floralita Belle, Garrett, factions

PHASE 3Pending

Art Integration

Cards, chips, and pages unite

0%
0/5
3–5 weeks
Place all 213 art files into layout

Map each asset to its chapter/section

Card layouts finalized

Player cards, special cards, NPC cards, loot cards

Chip art placed in rulebook

Chip economy visuals, ante-up examples

Faction hex token art placed

Faction cheat sheet integration

Icon set placed throughout

Stat icons, chip icons, class icons, weapon icons

PHASE 4Pending

Layout

Print-ready pages

0%
0/4
4–6 weeks
Interior layout designed

Western/frontier book aesthetic, chapter heads, running feet

Cover designed

Front/back/spine. High Noon RPG wordmark.

Print specs confirmed

Bleed, trim, DPI, color profile for print vendor

PDF export for review

Proof PDF ready for proofreading pass

PHASE 5Pending

Playtest

Kill-test the rules

0%
0/5
3–4 weeks
Internal playtest round 1

Run the "Mystery" combat-free session template

Combat encounter stress-test

Multiple threat tiers, chip economy balance

Class balance check

All 5 classes vs all 8 factions at levels 3/5/8/12

Errata collected

Compile all rules bugs and ambiguities

Final rules text updated

Apply playtest errata to master text

PHASE 6Pending

Print Proof

Hold it in your hands

0%
0/4
2–3 weeks
Submit to print vendor

Upload final PDF, order proof copy

Physical proof review

Check color, trim, binding, paper weight

Final corrections

Apply any print-proof fixes

Print-ready file locked

The final master. No more edits.

PHASE 7Pending

Release

High Noon

0%
0/4
TBD
Production print run

Order quantity TBD

Digital PDF release

DriveThruRPG + direct

Marketing assets ready

Product photos, social assets, promo copy

Launch

🤠