HIGH NOONIVERSE PRESS

High Noon

Role Playing Game

A tactical, card-driven Western RPG that blends the precision of a skirmish wargame with the depth of a GM-run campaign. Players build custom decks, spend poker chips as a finite resource, and resolve every action — combat and skill alike — by playing a card and adding modifiers against a target number. The Dealer runs the table. Bullets are finite. Every chip you ante up today is one less you ride into tomorrow with.

🃏 Card-driven resolution·🪙 Poker-chip economy·🤠 The Dealer runs the table·🔫 Western / frontier setting
0/21
Book Chapters
completed
1/7
Phases Done
Current: Draft
213
Art Assets
~828 MB production art
5
Open Questions
need resolution

Book Progress by Part

Player's Guide0/10 chapters
The Dealer's Guide0/6 chapters
Compendium & Bestiary0/5 chapters

Sections