Open Questions

Design dependencies ยท Decisions log ยท Things that need resolution

4
Open
1
Blocked
6
Locked

Hard Dependencies

Base High Noon Rulebook

NEEDED

The original High Noon tabletop game rulebook. The RPG's combat system, grid movement, cover/LOS rules, HP chip system, and NPC tier structure all mirror the base game. Without this text, we cannot finalize the Combat chapter or the Dealer's Guide encounter section.

Blocks
  • โ–ธCombat chapter (Player's Guide)
  • โ–ธNPC statline budgets (Dealer's Guide)
  • โ–ธHP chip rules (system reference)
  • โ–ธObject penalty definition

WorldAnvil Lore (High Nooniverse)

ACCESSIBLE

The WorldAnvil campaign world for the High Nooniverse contains NPC backgrounds, faction lore, location descriptions (Saratoga, Floralita Belle), and the canonical event timeline. Needed for Compendium and setting primer.

Blocks
  • โ–ธIntroduction & Setting Primer
  • โ–ธCompendium lore sections
  • โ–ธNamed NPC backstories
โœ“ Accessible at WorldAnvil. Pull directly during drafting.

Open Questions

Where is the base High Noon rulebook text?

BlockedHIGH priority
Combat chapter (Player's Guide)NPC encounter setup (Dealer's Guide)Chip HP rules

Combat grid mechanics, turn structure, cover/LOS/Object-penalty rules, and "small chips for HP" all inherit directly from the base High Noon tabletop game. Need the source text to mirror exactly โ€” cannot invent. Is it in high-noon-data? Does Dwight need to drop it?

Is there a chip price grid in the spreadsheet?

WatchingMEDIUM priority
Leveling & Point Buy chapterSystem reference

Current standing: 1pt per chip, Action = 2pt. Confirmed by Dwight 2026-07-14. Verify against Deck Build spreadsheet if a grid column exists there.

How does Color-Number NPC tier map to actual stat budgets?

OpenHIGH priority
NPC Threat Tiers (Dealer's Guide)Compendium/Bestiary

We know the color/number tag system (Red 3 = Tom / Garrett cards) but the actual stat budget per tier isn't defined yet. Is there a master table, or does each tier get a fixed chip/card/stat budget from the base game?

What is the full card cost curve from the Deck Build spreadsheet?

OpenMEDIUM priority
Deck Construction chapter

Know: 0/0 card = 0pt, 2/1 = 2pt, total point range runs 1โ†’281 across card counts. Need the complete table to write the deckbuilding chapter definitively.

What creatures/wildlife appear in the Compendium beyond named NPCs?

OpenLOW priority
Compendium/Bestiary

Will pull from WorldAnvil where possible, invent new creatures to fill gaps with Dwight sign-off.

What is the Special Card Point cost for Sharpshooter's "Fire Support"?

OpenLOW priority
Classes & Special Cards chapter

Listed as "?" in SYSTEM-DECODE.md. Confirm with Dwight or the card art.

Decisions Log

These are locked. Don't re-open without Dwight's sign-off.

2026-07-14GM Nameโœ“ LOCKED

The Game Master is called "The Dealer" โ€” not GM, not Game Master.

Ties directly to the card engine and poker-chip economy. "The Dealer runs the table." All book copy uses The Dealer.

2026-07-14Resolution Mechanicโœ“ LOCKED

Card-only resolution. Play a card + add modifiers (stat + chips + gear + bonuses) vs target number. No dice ever. Opposed: both sides play, high total wins.

Confirmed from asset drop. Card value IS added (not just suit/face used). Example: Card 5 + Tough 3 + other 2 = 10 vs target.

2026-07-14Chip Economyโœ“ LOCKED

6 chip types (Attack, Defense, Speed, Range, Action, Draw). Bought with Level Points at same pool as stats/traits. Spent in combat by "ante up." Gone until next in-game day. Action chip costs 2pt; all others cost 1pt.

Ante-up creates central tension: finite daily gamble. The poker-chip metaphor is literal.

2026-07-14Factions vs Classesโœ“ LOCKED

Factions and Classes are two SEPARATE character axes. Faction = your hex chip, gives stat bonuses + milestone perks. Class = which Special Cards you can access. They stack.

Confirmed from 8 cheat-sheet PDFs (factions) and 5 class card folders. Gunslinger class โ‰  Gunslinger faction.

2026-07-14Book Scope & Formatโœ“ LOCKED

Full three-in-one tome: Player's Guide + Dealer's Guide + Compendium/Bestiary. Print-first layout and art resolution. Public commercial release, not internal tool.

Dwight confirmed full scope and print-first priority.

2026-07-14Lore Sourceโœ“ LOCKED

Pull all lore from the High Nooniverse (WorldAnvil). Invent new NPCs/creatures only to fill gaps, with Dwight sign-off.

Keeps RPG book canon-consistent with the broader High Noon property.