Design dependencies ยท Decisions log ยท Things that need resolution
The original High Noon tabletop game rulebook. The RPG's combat system, grid movement, cover/LOS rules, HP chip system, and NPC tier structure all mirror the base game. Without this text, we cannot finalize the Combat chapter or the Dealer's Guide encounter section.
The WorldAnvil campaign world for the High Nooniverse contains NPC backgrounds, faction lore, location descriptions (Saratoga, Floralita Belle), and the canonical event timeline. Needed for Compendium and setting primer.
Where is the base High Noon rulebook text?
Combat grid mechanics, turn structure, cover/LOS/Object-penalty rules, and "small chips for HP" all inherit directly from the base High Noon tabletop game. Need the source text to mirror exactly โ cannot invent. Is it in high-noon-data? Does Dwight need to drop it?
Is there a chip price grid in the spreadsheet?
Current standing: 1pt per chip, Action = 2pt. Confirmed by Dwight 2026-07-14. Verify against Deck Build spreadsheet if a grid column exists there.
How does Color-Number NPC tier map to actual stat budgets?
We know the color/number tag system (Red 3 = Tom / Garrett cards) but the actual stat budget per tier isn't defined yet. Is there a master table, or does each tier get a fixed chip/card/stat budget from the base game?
What is the full card cost curve from the Deck Build spreadsheet?
Know: 0/0 card = 0pt, 2/1 = 2pt, total point range runs 1โ281 across card counts. Need the complete table to write the deckbuilding chapter definitively.
What creatures/wildlife appear in the Compendium beyond named NPCs?
Will pull from WorldAnvil where possible, invent new creatures to fill gaps with Dwight sign-off.
What is the Special Card Point cost for Sharpshooter's "Fire Support"?
Listed as "?" in SYSTEM-DECODE.md. Confirm with Dwight or the card art.
These are locked. Don't re-open without Dwight's sign-off.
The Game Master is called "The Dealer" โ not GM, not Game Master.
Ties directly to the card engine and poker-chip economy. "The Dealer runs the table." All book copy uses The Dealer.
Card-only resolution. Play a card + add modifiers (stat + chips + gear + bonuses) vs target number. No dice ever. Opposed: both sides play, high total wins.
Confirmed from asset drop. Card value IS added (not just suit/face used). Example: Card 5 + Tough 3 + other 2 = 10 vs target.
6 chip types (Attack, Defense, Speed, Range, Action, Draw). Bought with Level Points at same pool as stats/traits. Spent in combat by "ante up." Gone until next in-game day. Action chip costs 2pt; all others cost 1pt.
Ante-up creates central tension: finite daily gamble. The poker-chip metaphor is literal.
Factions and Classes are two SEPARATE character axes. Faction = your hex chip, gives stat bonuses + milestone perks. Class = which Special Cards you can access. They stack.
Confirmed from 8 cheat-sheet PDFs (factions) and 5 class card folders. Gunslinger class โ Gunslinger faction.
Full three-in-one tome: Player's Guide + Dealer's Guide + Compendium/Bestiary. Print-first layout and art resolution. Public commercial release, not internal tool.
Dwight confirmed full scope and print-first priority.
Pull all lore from the High Nooniverse (WorldAnvil). Invent new NPCs/creatures only to fill gaps, with Dwight sign-off.
Keeps RPG book canon-consistent with the broader High Noon property.